Add instructions on dumping textures and how to use dumped textures
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README.md
17
README.md
@@ -149,6 +149,23 @@ We've found that the MacOS sharedassets can be used on Linux, **but the Linux sh
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For this reason, whenever a new chapter is prepared, the 'vanilla' unix `sharedassets0.assets` should be taken from the MacOS version.
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For this reason, whenever a new chapter is prepared, the 'vanilla' unix `sharedassets0.assets` should be taken from the MacOS version.
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### Initial dumping of textures
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You will initially want to inspect all the textures in the UI file to see if any new images need to be added to the `assets/images/*` folders.
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1. Open and select the `sharedassets0.assets` from the new episode in UABE
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2. Click the "Type" column to sort by "Type"
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3. Scroll down until you see "Texture2D"
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4. Hold shift, then click the first "Texture2D" item
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5. Continue holding shift, then click the last "Texture2D" item. This should highlight all the "Texture2D" items.
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6. On the right hand side, click "Plugins"->"Export to .png"
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The textures will be dumped as images in the selected folder. However please note:
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1. You will need to rename them by keeping the first part of the name only - for example `ChapterPreview-sharedassets0.assets-27.png` becomes `ChapterPreview.png`
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2. It is also possible to use the number (Path ID), but usually you won't do this. In the above example, rename as `27_ChapterPreview.png` (the part after the number is not used, only to describe the file for humans)
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3. Make sure you put them in the right subfolder in `assets/images`, refer to "To modify images" section for details
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### Preparing font files
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### Preparing font files
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You'll need to extract the 'msgothic' font files from the stock `.assets` file before starting:
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You'll need to extract the 'msgothic' font files from the stock `.assets` file before starting:
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