Add instructions on dumping textures and how to use dumped textures

This commit is contained in:
drojf
2023-12-06 20:50:47 +11:00
parent 5f8f7118aa
commit a336dc22d6

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@@ -149,6 +149,23 @@ We've found that the MacOS sharedassets can be used on Linux, **but the Linux sh
For this reason, whenever a new chapter is prepared, the 'vanilla' unix `sharedassets0.assets` should be taken from the MacOS version.
### Initial dumping of textures
You will initially want to inspect all the textures in the UI file to see if any new images need to be added to the `assets/images/*` folders.
1. Open and select the `sharedassets0.assets` from the new episode in UABE
2. Click the "Type" column to sort by "Type"
3. Scroll down until you see "Texture2D"
4. Hold shift, then click the first "Texture2D" item
5. Continue holding shift, then click the last "Texture2D" item. This should highlight all the "Texture2D" items.
6. On the right hand side, click "Plugins"->"Export to .png"
The textures will be dumped as images in the selected folder. However please note:
1. You will need to rename them by keeping the first part of the name only - for example `ChapterPreview-sharedassets0.assets-27.png` becomes `ChapterPreview.png`
2. It is also possible to use the number (Path ID), but usually you won't do this. In the above example, rename as `27_ChapterPreview.png` (the part after the number is not used, only to describe the file for humans)
3. Make sure you put them in the right subfolder in `assets/images`, refer to "To modify images" section for details
### Preparing font files
You'll need to extract the 'msgothic' font files from the stock `.assets` file before starting: