Update UI compiler
This commit is contained in:
@@ -1,2 +0,0 @@
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AssetBundleExtractor.exe applyemip output/onikakushi-win.emip output
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exit $?
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@@ -1,14 +1,15 @@
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cargo run onikakushi win
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cargo run onikakushi mac
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cargo run watanagashi win
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cargo run watanagashi mac
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cargo run tatarigoroshi win
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cargo run tatarigoroshi mac
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cargo run tatarigoroshi win-mg
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cargo run tatarigoroshi mac-mg
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cargo run himatsubushi win
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cargo run himatsubushi mac
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cargo run meakashi win
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cargo run meakashi mac
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cargo run tsumihoroboshi win
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cargo run tsumihoroboshi mac
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cargo run onikakushi steam win
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cargo run onikakushi steam mac
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cargo run watanagashi steam win
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cargo run watanagashi steam mac
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cargo run tatarigoroshi steam win
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cargo run tatarigoroshi steam mac
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cargo run tatarigoroshi mg win
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cargo run tatarigoroshi mg mac
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cargo run himatsubushi steam win
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cargo run himatsubushi steam mac
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cargo run meakashi steam win
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cargo run meakashi steam mac
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cargo run meakashi gog win
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cargo run tsumihoroboshi steam win
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cargo run tsumihoroboshi steam mac
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12
scripts/AssetVersion.py
Normal file
12
scripts/AssetVersion.py
Normal file
@@ -0,0 +1,12 @@
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import os
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from sys import argv
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path = argv[1]
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assetsbundlePath = os.path.join(path, "sharedassets0.assets")
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if os.path.exists(assetsbundlePath):
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with open(assetsbundlePath, "rb") as assetsBundle:
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unityVersion = assetsBundle.read(28)[20:].decode("utf-8").rstrip("\0")
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print(unityVersion)
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else:
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print("Nothing found")
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28
src/main.rs
28
src/main.rs
@@ -12,6 +12,7 @@ fn main() {
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let args: Vec<String> = env::args().collect();
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let chapter = &args[1];
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let platform = &args[2];
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let system = &args[3];
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let mut chapters = HashMap::new();
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chapters.insert("onikakushi".to_string(), 1);
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@@ -26,28 +27,13 @@ fn main() {
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process::exit(1);
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}
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let mut suffixes = HashMap::new();
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suffixes.insert("win".to_string(), "UI");
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suffixes.insert("mac".to_string(), "UI_UNIX");
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if chapter == "tatarigoroshi" {
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suffixes.insert("win-mg".to_string(), "UI_MG");
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suffixes.insert("mac-mg".to_string(), "UI_UNIX-MG");
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}
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if !suffixes.contains_key(platform) {
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println!("Unknown platform");
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process::exit(2);
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}
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let distributor = if platform == "win-mg" || platform == "mac-mg" { "mg" } else { "steam" };
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let arc_number = chapters.get(chapter).unwrap();
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let arc_type = if arc_number <= &4 { "question_arcs" } else { "answer_arcs" };
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let assets = format!("assets/vanilla/{}/{}/{}/sharedassets0.assets", chapter, distributor, platform);
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let assets = format!("assets/vanilla/{}/{}/{}/sharedassets0.assets", chapter, platform, system);
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let directory_assets = "output/assets";
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let directory_data = format!("output/HigurashiEp{:02}_Data", arc_number);
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let emip = format!("{}/{}-{}.emip", &directory_data, &chapter, &platform);
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let archive = format!("{}-{}.7z", &chapter.to_title_case(), suffixes.get(platform).unwrap());
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let emip = format!("{}/{}_{}_{}.emip", &directory_data, &chapter, &platform, &system);
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let archive = format!("{}_{}_{}.7z", &chapter.to_title_case(), &platform, &system);
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if Path::new(&emip).exists() {
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fs::remove_file(&emip).expect("Failed to remove file");
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@@ -89,7 +75,7 @@ fn main() {
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.arg("scripts/TMPAssetConverter.py")
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.arg("assets/fonts/msgothic_0 SDF Atlas_Texture2D.dat")
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.arg("assets/fonts/msgothic_0 SDF_TextMeshProFont.dat")
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.arg(format!("assets/vanilla/{}/{}/msgothic_0.dat", &chapter, distributor))
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.arg(format!("assets/vanilla/{}/{}/msgothic_0.dat", &chapter, platform))
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.arg(&directory_assets)
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.status()
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.expect("failed to execute TMPAssetConverter.py");
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@@ -101,7 +87,7 @@ fn main() {
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.arg("scripts/TMPAssetConverter.py")
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.arg("assets/fonts/msgothic_2 SDF Atlas_Texture2D.dat")
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.arg("assets/fonts/msgothic_2 SDF_TextMeshProFont.dat")
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.arg(format!("assets/vanilla/{}/{}/msgothic_2.dat", &chapter, distributor))
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.arg(format!("assets/vanilla/{}/{}/msgothic_2.dat", &chapter, platform))
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.arg(&directory_assets)
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.status()
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.expect("failed to execute TMPAssetConverter.py");
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@@ -111,7 +97,7 @@ fn main() {
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println!();
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// 4. copy assets
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copy_files(format!("assets/vanilla/{}/{}/{}", chapter, distributor, platform).as_ref(), &directory_data);
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copy_files(format!("assets/vanilla/{}/{}/{}", chapter, platform, system).as_ref(), &directory_data);
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println!();
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30
versions.sh
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30
versions.sh
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@@ -0,0 +1,30 @@
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echo -n "Onikakushi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/onikakushi/steam/win
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echo -n "Onikakushi mac: "
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py ./scripts/AssetVersion.py ./assets/vanilla/onikakushi/steam/mac
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echo -n "Watanagashi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/watanagashi/steam/win
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echo -n "Watanagashi mac: "
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py ./scripts/AssetVersion.py ./assets/vanilla/watanagashi/steam/mac
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echo -n "Tatarigoroshi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tatarigoroshi/steam/win
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echo -n "Tatarigoroshi mac: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tatarigoroshi/steam/mac
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echo -n "Tatarigoroshi win MG: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tatarigoroshi/mg/win
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echo -n "Tatarigoroshi mac MG: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tatarigoroshi/mg/mac
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echo -n "Himatsubushi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/himatsubushi/steam/win
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echo -n "Himatsubushi mac: "
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py ./scripts/AssetVersion.py ./assets/vanilla/himatsubushi/steam/mac
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echo -n "Meakashi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/meakashi/steam/win
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echo -n "Meakashi mac: "
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py ./scripts/AssetVersion.py ./assets/vanilla/meakashi/steam/mac
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echo -n "Meakashi win GOG: "
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py ./scripts/AssetVersion.py ./assets/vanilla/meakashi/gog/win
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echo -n "Tsumihoroboshi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tsumihoroboshi/steam/win
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echo -n "Tsumihoroboshi mac: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tsumihoroboshi/steam/mac
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