Add readme
This commit is contained in:
18
README.md
18
README.md
@@ -1,2 +1,18 @@
|
|||||||
# ui-editing-scripts
|
UI Compiler
|
||||||
|
----
|
||||||
|
|
||||||
Scripts for easier editing of Unity assets for Higurashi.
|
Scripts for easier editing of Unity assets for Higurashi.
|
||||||
|
|
||||||
|
To use this tool you will need to install both Rust and Python. Then simply run this:
|
||||||
|
|
||||||
|
```
|
||||||
|
cargo run <chapter> <platform>
|
||||||
|
```
|
||||||
|
|
||||||
|
`<chapter>` is simply `onikakushi`, `watanagashi` and so on.
|
||||||
|
|
||||||
|
`<platform>` is `win` or `mac`. For tatarigoroshi platform can also be `win-mg` and `mac-mg`.
|
||||||
|
|
||||||
|
The script will generate a new emip file in the output directory which you can apply to assets file using UABE as described in the docs for the python scripts.
|
||||||
|
|
||||||
|
If you want to use this tool to compile assets for a different language, you can change the files in the assets directory to your needs.
|
||||||
|
|||||||
Reference in New Issue
Block a user