Unity 2017 compatibility for fonts
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@@ -242,7 +242,12 @@ if len(sys.argv) > 4:
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atlasOut += atlasName
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atlasRest = atlas.rest()
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emptyAtlasPoint = findEmptyAtlasPoint(atlasRest, 13)
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atlasOut += atlasRest
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if len(sys.argv) > 5 and sys.argv[5] == "2017":
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atlasOut += atlasRest[:40]
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atlasOut += atlasRest[40:44] * 3 # Unity 2017 split m_wrap into U, V, and W
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atlasOut += atlasRest[44:]
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else:
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atlasOut += atlasRest
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with open(originalFN, "rb") as originalFile:
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original = FontFile(originalFile.read(), originalFN)
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@@ -106,6 +106,8 @@ fn main() {
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font_path = format!("assets/vanilla/{}/msgothic_0.dat", &chapter);
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}
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let unity_ver_str = if *arc_number >= 8 { "2017" } else { "5" };
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let status = Command::new("python")
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.env("PYTHONIOENCODING", "utf-8")
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.arg("scripts/TMPAssetConverter.py")
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@@ -113,6 +115,7 @@ fn main() {
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.arg("assets/fonts/msgothic_0 SDF_TextMeshProFont.dat")
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.arg(font_path)
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.arg(&directory_assets)
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.arg(&unity_ver_str)
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.status()
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.expect("failed to execute TMPAssetConverter.py");
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@@ -130,6 +133,7 @@ fn main() {
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.arg("assets/fonts/msgothic_2 SDF_TextMeshProFont.dat")
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.arg(font_path)
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.arg(&directory_assets)
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.arg(&unity_ver_str)
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.status()
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.expect("failed to execute TMPAssetConverter.py");
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