Change default sprites

This commit is contained in:
Jáchym Toušek
2018-05-01 21:09:06 +02:00
parent 238b3db152
commit 2234a16877
11 changed files with 28 additions and 28 deletions

View File

@@ -465,7 +465,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「け、圭一くん冷たい@いつも待っててあげてるのにー...。@ //「け、圭一くん冷たい@いつも待っててあげてるのにー...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -561,7 +561,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......わわ、わ...!w400...ず、!w400ずーっと......。@ //「......わわ、わ...!w400...ず、!w400ずーっと......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -613,7 +613,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。 //「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2489,7 +2489,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene("background/gk3", 400 ); DrawScene("background/gk3", 400 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あははは、間に合ったね!@ //「あははは、間に合ったね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2499,7 +2499,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「きりーっ、きょーつけー!@ //「きりーっ、きょーつけー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2842,7 +2842,7 @@ void main()
NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal); NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@ //「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }

View File

@@ -3084,8 +3084,8 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "1", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@ //「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@

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@@ -4598,7 +4598,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「どうも。いい写真は撮れてますか?@ //「どうも。いい写真は撮れてますか?@

View File

@@ -1235,7 +1235,7 @@ void main()
NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput); NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
ModPlayVoiceLS(3, 4, "s19/04/500400686", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/500400686", 256, TRUE);
OutputLine(NULL, " つッ?!", OutputLine(NULL, " つッ?!",
@@ -1526,7 +1526,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// ぶんぶん! 沙都子と同じモーションで俺も首を振る¥ // ぶんぶん! 沙都子と同じモーションで俺も首を振る¥
@@ -2669,7 +2669,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("background/je1", 1000 ); DrawScene("background/je1", 1000 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@ // 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@
@@ -2802,7 +2802,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
//「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@ //「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@

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@@ -1898,7 +1898,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// 富竹さんが明るく笑う¥ // 富竹さんが明るく笑う¥
@@ -2816,7 +2816,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「はぅ…!!w300 …………ぅ、うん 聞こえるくらい、大きな声を出すね //「はぅ…!!w300 …………ぅ、うん 聞こえるくらい、大きな声を出すね

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@@ -254,7 +254,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「だめだよそんなの…!@ //「だめだよそんなの…!@
@@ -890,7 +890,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1454,7 +1454,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// レナの耳元に口を寄せる@ごにょごにょごにょ……¥ // レナの耳元に口を寄せる@ごにょごにょごにょ……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }

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@@ -1022,7 +1022,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@ //「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@
@@ -1678,7 +1678,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あははは☆…かぁいいかぁいい…☆¥ //「あははは☆…かぁいいかぁいい…☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3205,7 +3205,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@ // 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@

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@@ -2366,7 +2366,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 ); DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 );
@@ -2743,7 +2743,7 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
// 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥ // 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }

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@@ -3238,7 +3238,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「い、行くから@ そのバットをやめてよ…!@ こ、怖いの…ッ!!@ //「い、行くから@ そのバットをやめてよ…!@ こ、怖いの…ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }

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@@ -74,7 +74,7 @@ void main()
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal); NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@ //「五萬切ってもテンパイ崩れませんから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }

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@@ -16,7 +16,7 @@ void main()
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 128, 0 );
DrawScene("background/gk3", 1000 ); DrawScene("background/gk3", 1000 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@ //「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
ClearMessage(); ClearMessage();
@@ -264,7 +264,7 @@ void main()
NULL, " And then it was suddenly interrupted...", Line_Normal); NULL, " And then it was suddenly interrupted...", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );