Change default sprites
This commit is contained in:
@@ -465,7 +465,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「け、圭一くん冷たい@いつも待っててあげてるのにー...。@
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//「け、圭一くん冷たい@いつも待っててあげてるのにー...。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -561,7 +561,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「......わわ、わ...!w400...ず、!w400ずーっと......。@
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//「......わわ、わ...!w400...ず、!w400ずーっと......。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -613,7 +613,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@
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//「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2489,7 +2489,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawScene("background/gk3", 400 );
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DrawScene("background/gk3", 400 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「あははは、間に合ったね!@
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//「あははは、間に合ったね!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2499,7 +2499,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「きりーっ、きょーつけー!@
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//「きりーっ、きょーつけー!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2842,7 +2842,7 @@ void main()
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NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal);
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NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
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//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3084,8 +3084,8 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "1", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@
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//「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@
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@@ -4598,7 +4598,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「どうも。いい写真は撮れてますか?@
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//「どうも。いい写真は撮れてますか?@
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@@ -1235,7 +1235,7 @@ void main()
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NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
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NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
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ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
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ModPlayVoiceLS(3, 4, "s19/04/500400686", 256, TRUE);
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ModPlayVoiceLS(3, 4, "s19/04/500400686", 256, TRUE);
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OutputLine(NULL, " つッ?!",
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OutputLine(NULL, " つッ?!",
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@@ -1526,7 +1526,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// ぶんぶん! 沙都子と同じモーションで俺も首を振る¥
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// ぶんぶん! 沙都子と同じモーションで俺も首を振る¥
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@@ -2669,7 +2669,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawScene("background/je1", 1000 );
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DrawScene("background/je1", 1000 );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
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// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@
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// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@
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@@ -2802,7 +2802,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
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ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
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//「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@
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//「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@
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@@ -1898,7 +1898,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// 富竹さんが明るく笑う¥
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// 富竹さんが明るく笑う¥
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@@ -2816,8 +2816,8 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥
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//「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -254,7 +254,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「だめだよそんなの…!@
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//「だめだよそんなの…!@
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@@ -890,7 +890,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥
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//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1454,7 +1454,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// レナの耳元に口を寄せる@ごにょごにょごにょ……¥
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// レナの耳元に口を寄せる@ごにょごにょごにょ……¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1022,7 +1022,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@
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//「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@
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@@ -1678,7 +1678,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「あははは☆…かぁいいかぁいい…☆¥
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//「あははは☆…かぁいいかぁいい…☆¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3205,7 +3205,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@
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// 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@
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@@ -2366,7 +2366,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 );
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DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 );
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@@ -2743,7 +2743,7 @@ void main()
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DisableWindow();
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DisableWindow();
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
|
||||||
|
|
||||||
// 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥
|
// 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -3238,7 +3238,7 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「い、行くから@ そのバットをやめてよ…!@ こ、怖いの…ッ!!@
|
//「い、行くから@ そのバットをやめてよ…!@ こ、怖いの…ッ!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -74,7 +74,7 @@ void main()
|
|||||||
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
|
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「五萬切ってもテンパイ崩れませんから。@
|
//「五萬切ってもテンパイ崩れませんから。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ void main()
|
|||||||
DrawScene("black", 1000 );
|
DrawScene("black", 1000 );
|
||||||
PlayBGM( 1, "msys12", 128, 0 );
|
PlayBGM( 1, "msys12", 128, 0 );
|
||||||
DrawScene("background/gk3", 1000 );
|
DrawScene("background/gk3", 1000 );
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
|
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -264,7 +264,7 @@ void main()
|
|||||||
NULL, " And then it was suddenly interrupted...", Line_Normal);
|
NULL, " And then it was suddenly interrupted...", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user