setting the censorship flag max to 5 and some small fixes
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@@ -1,7 +1,7 @@
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void main()
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{
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// Max Number for Global Flags hotkey
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SetGlobalFlag(GCensorMaxNum , 3);
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SetGlobalFlag(GCensorMaxNum , 5);
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SetGlobalFlag(GEffectExtendMaxNum , 0);
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SetGlobalFlag(GAltBGMflowMaxNum , 0);
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SetGlobalFlag(GAltSEflowMaxNum , 0);
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@@ -427,7 +427,7 @@ void main()
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//「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300266", 256, TRUE);
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OutputLine(NULL, "「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!」",
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OutputLine(NULL, "「その連続怪死って言うのも、何かの昔語りの再現なんだよ。きっと!」",
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NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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@@ -952,8 +952,8 @@ void main()
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//「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と@…こういうわけですか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "s20/11/440700357", 256, TRUE);
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OutputLine(NULL, "「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と。",
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NULL, "\"In other words, Rena-san and Sonozaki-san both actually had those personalities to begin with, and were merely deceiving Maebara-san...", Line_WaitForInput);
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OutputLine(NULL, "「つまり、竜宮さんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と。",
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NULL, "\"In other words, Ryuugu-san and Sonozaki-san both actually had those personalities to begin with, and were merely deceiving Maebara-san...", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s20/11/440700358", 256, TRUE);
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OutputLine(NULL, "…こういうわけですか?」",
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NULL, " Am I right?\"", GetGlobalFlag(GLinemodeSp));
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@@ -22,7 +22,7 @@ void dialog001()
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{
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300250", 256, TRUE);
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OutputLine(NULL, " この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがこの作品の醍醐味だし」",
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OutputLine(NULL, " この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがこの作品の醍ご味だし」",
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NULL, "The player digging through the story in order to avoid a bad ending is the point of these types of games after all.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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