small fixes

This commit is contained in:
Norgus
2015-12-22 19:31:52 +00:00
parent b8fb03ffec
commit 5ae6c6c631
2 changed files with 3 additions and 3 deletions

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@@ -134,7 +134,7 @@ void main()
//「次の話はどんなのになるわけ@ レナは聞いてるー?@ //「次の話はどんなのになるわけ@ レナは聞いてるー?@
PlaySE(3, "s20/03/440300251", 256, 64); PlaySE(3, "s20/03/440300251", 256, 64);
OutputLine(NULL, "「これから、どんな話が待ち受けてるんだろう?", OutputLine(NULL, "「これから、どんな話が待ち受けてるんだろう?",
NULL, "\"What happens in the next chapter?", Line_WaitForInput); NULL, "\"Just what kind of plot awaits us from here on?", Line_WaitForInput);
PlaySE(3, "s20/03/440300252", 256, 64); PlaySE(3, "s20/03/440300252", 256, 64);
OutputLine(NULL, " レナは聞いてるー?」", OutputLine(NULL, " レナは聞いてるー?」",
NULL, " Rena, do you know?\"", Line_WaitForInput); NULL, " Rena, do you know?\"", Line_WaitForInput);
@@ -222,7 +222,7 @@ void main()
PlaySE(3, "s20/03/440300257", 256, 64); PlaySE(3, "s20/03/440300257", 256, 64);
OutputLine(NULL, "「圭ちゃんも大変だねぇ〜!", OutputLine(NULL, "「圭ちゃんも大変だねぇ〜!",
NULL, "\"Tough luck eh, Kei-chan~!", Line_WaitForInput); NULL, "\"Tough luck for Kei-chan~!", Line_WaitForInput);
PlaySE(3, "s20/03/440300258", 256, 64); PlaySE(3, "s20/03/440300258", 256, 64);
OutputLine(NULL, " 今度はどんなタタリにやられるやら!」", OutputLine(NULL, " 今度はどんなタタリにやられるやら!」",
NULL, " What kind of curse is he gonna get hit with this time?\"", Line_Normal); NULL, " What kind of curse is he gonna get hit with this time?\"", Line_Normal);
@@ -487,7 +487,7 @@ void main()
//「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥ //「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥
PlaySE(3, "s20/03/440300266", 256, 64); PlaySE(3, "s20/03/440300266", 256, 64);
OutputLine(NULL, "「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!」", OutputLine(NULL, "「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!」",
NULL, "\"That so-called chain of mysterious deaths, is definitely somebody trying to reenact the folklore! Definitely!\"", Line_Normal); NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );