translation fixes
these parts felt like they missed the intent/nuance of the Japanese
This commit is contained in:
@@ -202,7 +202,7 @@ void main()
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// …実の息子が言うのもなんだが、そんなに売れているとは思えない@
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// …実の息子が言うのもなんだが、そんなに売れているとは思えない@
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OutputLine(NULL, " …実の息子が言うのもなんだが、そんなに売れているとは思えない。",
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OutputLine(NULL, " …実の息子が言うのもなんだが、そんなに売れているとは思えない。",
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NULL, "...Since his own son is saying something like that, I can't imagine he's selling all that well.", Line_WaitForInput);
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NULL, "...As his son, it's a bit strange for me to say, but I can't imagine he's selling all that well.", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -216,7 +216,7 @@ void main()
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// 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…¥
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// 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…¥
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OutputLine(NULL, " 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…。",
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OutputLine(NULL, " 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…。",
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NULL, "It could be that he's some master painter... and I didn't know about it...", Line_Normal);
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NULL, "Maybe he's actually a master painter... and I just never knew it...", Line_Normal);
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ClearMessage();
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ClearMessage();
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 128, 64 );
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@@ -295,7 +295,7 @@ void main()
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NULL, "\"Don't get all flustered!", Line_WaitForInput);
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NULL, "\"Don't get all flustered!", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei33510", 256, 64);
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PlaySE(3, "s19/01/hr_kei33510", 256, 64);
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OutputLine(NULL, " 実に気まずい!",
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OutputLine(NULL, " 実に気まずい!",
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NULL, " It really doesn't feel right!", Line_WaitForInput);
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NULL, " This feels so awkward!", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei33520", 256, 64);
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PlaySE(3, "s19/01/hr_kei33520", 256, 64);
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OutputLine(NULL, " 行くぞレナ!」",
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OutputLine(NULL, " 行くぞレナ!」",
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NULL, " Let's go, Rena!\"", Line_WaitForInput);
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NULL, " Let's go, Rena!\"", Line_WaitForInput);
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