Upgraded scenes

better scenes, yay
This commit is contained in:
Aurian
2018-05-21 14:22:12 +02:00
committed by GitHub
parent ef032e3c67
commit 6edfb4f1ac

View File

@@ -919,7 +919,7 @@ void main()
DrawSceneWithMask("black", "right", 0, 0, 1300 ); DrawSceneWithMask("black", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 128, 0 );
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@ //「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -954,7 +954,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥ //「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1484,7 +1484,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@ //「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1663,7 +1663,7 @@ void main()
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 128, 64 );
Wait( 1000 ); Wait( 1000 );
DrawSceneWithMask("scene/102", "aa", 0, 1500, TRUE ); DrawScene("scene/102", 1500 );
// ガラスを力任せに1枚2枚。砕け散る破片をものともせず…@ // ガラスを力任せに1枚2枚。砕け散る破片をものともせず…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1959,7 +1959,7 @@ void main()
NULL, "...I peered up to see.", GetGlobalFlag(GLinemodeSp)); NULL, "...I peered up to see.", GetGlobalFlag(GLinemodeSp));
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2032,6 +2032,7 @@ void main()
NULL, " ...They'd gain nothing from saving a cram school try-hard like me...", Line_Normal); NULL, " ...They'd gain nothing from saving a cram school try-hard like me...", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
@@ -2041,7 +2042,6 @@ void main()
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 100, TRUE ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 100, TRUE );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -2056,7 +2056,8 @@ void main()
NULL, "Eventually, there would be a faint sound, similar to when you crack open a walnut, and some sort of reddish-black spray would shoot out...", GetGlobalFlag(GLinemodeSp)); NULL, "Eventually, there would be a faint sound, similar to when you crack open a walnut, and some sort of reddish-black spray would shoot out...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawScene("black", 1500 );
// とにかくそのレナの様子は、怒りに我を忘れるといった瞬間的なものではなかったに違いない¥ // とにかくそのレナの様子は、怒りに我を忘れるといった瞬間的なものではなかったに違いない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2065,8 +2066,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE ); ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 500, TRUE );
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@ // ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2115,7 +2115,6 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 1000, TRUE );
DrawSceneWithMask("black", "up", 0, 0, 300 );
//csp 26 //csp 26
// その後、レナは謹慎処分となり、病院へ通院して診察を受けた@ // その後、レナは謹慎処分となり、病院へ通院して診察を受けた@
@@ -2439,10 +2438,8 @@ void main()
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
DrawScene("white", 500 ); ShakeScreen( 1, 10, 10, 5, 0, );
DrawScene("background/gk3", 500 ); DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 500, TRUE );
ShakeScreenSx( 1, 0, );
// がらりと扉を開き、教室へ踏み込もうとすると同時に、頭にチョークだらけの黒板消しが落ちてきた@ // がらりと扉を開き、教室へ踏み込もうとすると同時に、頭にチョークだらけの黒板消しが落ちてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2459,7 +2456,8 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 128, 0 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
//「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@ //「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2473,7 +2471,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭一もレナも、おはようございますです。@ //「圭一もレナも、おはようございますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2484,8 +2482,7 @@ void main()
DisableWindow(); DisableWindow();
FadeAllBustshots( 400, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥ //「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2510,7 +2507,7 @@ void main()
NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal); NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「な、なんなんですの…@ 張り合いがありませんわ。@ //「な、なんなんですの…@ 張り合いがありませんわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2524,7 +2521,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一、まだ本調子じゃないみたいです。@ //「…圭一、まだ本調子じゃないみたいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2536,7 +2533,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「うん@……だから今日は加減してあげて、ね。@ //「うん@……だから今日は加減してあげて、ね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2548,7 +2545,8 @@ void main()
NULL, " ...Take it easy on him for today, 'kay?\"", GetGlobalFlag(GLinemodeSp)); NULL, " ...Take it easy on him for today, 'kay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawScene("black", 800 );
// 突然、俺の肩がバシンと叩かれた。ちょっと痛い…¥ // 突然、俺の肩がバシンと叩かれた。ちょっと痛い…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2743,7 +2741,7 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
// 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥ // 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3413,7 +3411,8 @@ void main()
NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal); NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); DrawSceneWithMask("black", "left", 0, 0, 100 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 100 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@ //「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@