Merge pull request #48 from Norgus/master

Master
This commit is contained in:
Ítalo Bruno Andrade
2015-11-29 19:43:22 -02:00

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@@ -176,7 +176,7 @@ void main()
// その様子を見て悶絶するレナに呆れる魅音¥
OutputLine(NULL, " その様子を見て悶絶するレナに呆れる魅音。",
NULL, "Seeing that, Rena began to swoon as Mion looked on dejectedly.", Line_Normal);
NULL, "Seeing that, Rena began to swoon as Mion looked on in disbelief.", Line_Normal);
ClearMessage();
DisableWindow();
@@ -501,7 +501,7 @@ void main()
DisableWindow();
DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@
PlaySE(3, "s01/03/120300018", 256, 64);
@@ -516,10 +516,6 @@ void main()
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「で、残ったカードはシャッフルしてみんなで等分@互いに手持ちのカードを質問しあって、抜かれた正解のカードが何かを探るわけ!¥
PlaySE(3, "s01/03/120300021", 256, 64);
OutputLine(NULL, "「で、残ったカードはシャッフルしてみんなで等分。",
@@ -538,7 +534,7 @@ void main()
DisableWindow();
DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
DrawBustshot( 3, "me_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@
PlaySE(3, "s01/03/120300023", 256, 64);
@@ -735,7 +731,7 @@ void main()
// 犯人、凶器、犯行現場を1つ選び、全員に尋ねる@
OutputLine(NULL, " 犯人、凶器、犯行現場を1つ選び、全員に尋ねる。",
NULL, "You pick one suspect, weapon, and murder scene and ask each person.", Line_WaitForInput);
NULL, "You pick one suspect, weapon, and murder scene and ask the other players.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -935,24 +931,20 @@ void main()
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// 箱の中に隠していた正解のカードを取りだし、魅音の推理を検証する…¥
OutputLine(NULL, " 箱の中に隠していた正解のカードを取りだし、魅音の推理を検証する…。",
NULL, "Mion drew the cards from the box and we checked to see if her deduction was right...", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawBustshot( 2, "me_se_to_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「正解だねッ!!@
PlaySE(3, "s01/03/120300038", 256, 64);
OutputLine(NULL, "「正解だねッ!!」",
NULL, "\"You were right!!\"", Line_WaitForInput);
NULL, "\"I was right!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
@@ -1486,7 +1478,7 @@ void main()
//「うん。わかったね!¥
PlaySE(3, "s01/02/120200035", 256, 64);
PlaySE(3, "s01/02/120200035", 256, 64);// Missing sound
OutputLine(NULL, "「うん。わかったね!」",
NULL, "\"Okay. Got it!\"", Line_Normal);
ClearMessage();
@@ -1598,7 +1590,7 @@ void main()
// これから大勝負というこの時に来客とはツイていないが、それ以上に俺への来客という珍事に興味を覚えた@
OutputLine(NULL, " これから大勝負というこの時に来客とはツイていないが、それ以上に俺への来客という珍事に興味を覚えた。",
NULL, "It was rather unfortunate that I'd have someone waiting on me right before my big match, but I was more interested in the unexpected guest.", Line_WaitForInput);
NULL, "Right before my big match was pretty bad timing to have a visitor, but the very fact that someone was here to see me was strange enough to pique my interest.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1650,7 +1642,7 @@ void main()
// ……どうも富竹さん以降、俺は中年男に縁があるようだな…¥
OutputLine(NULL, " ……どうも富竹さん以降、俺は中年男に縁があるようだな…。",
NULL, "...Ever since I met Tomitake-san, I'd been running into so many middle-aged men...", Line_Normal);
NULL, "...Ever since I met Tomitake-san, it seemed I was fated to meet middle-aged men...", Line_Normal);
ClearMessage();