updated to newer modded script

This commit is contained in:
Norgus
2018-05-04 21:58:29 +01:00
parent 28eccb42ed
commit b4fd5bc787
2 changed files with 43 additions and 39 deletions

View File

@@ -129,45 +129,45 @@ void dialog003()
void dialog004()
{
DisableWindow();
DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナちゃん、参考まででいいんだけどさ@
// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@
//;<富竹
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
NULL, "what did the test players who played the beta version think?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
DrawBustshotWithFiltering( 3, "re_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「えっとー@うん@人間派がとっても多かったの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「えっとー。",
NULL, "\"Hmmm.", Line_WaitForInput);
OutputLine(NULL, "うん。",
NULL, " Yeah.", Line_WaitForInput);
OutputLine(NULL, "人間派がとっても多かったの!」",
NULL, " There were a lot more players who believed in the 'people' explanation!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " There were a lot more players who believed in the 'people' explanation!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ほらほら見たことか!",
NULL, "\"See, see, right there!", Line_WaitForInput);
OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」",
@@ -175,29 +175,24 @@ void dialog004()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
DrawBustshot( 1, "ri_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……でも、β版は途中までしかできてませんでしたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」",
NULL, "\"...But the beta version only finished partway through the story.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...But the beta version only finished partway through the story.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そうね。",
NULL, "\"That's right.", Line_WaitForInput);
OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」",
NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal);
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys02", 128, 0 );
DrawSceneWithMask( "bg_161", "m1", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
}
void dialog005()

View File

@@ -5,53 +5,60 @@ void main()
void dialog000()
{
// 魅音の目線が俺の胸元からつーっと下がって行き、!d400俺の下腹部に集まり始める
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音の目線が俺の胸元からつーっと下がって行き、",
NULL, "Mion's gaze started at my chest then dropped straight down,", Line_ContinueAfterTyping);
NULL, "Mion's gaze started at my chest then dropped straight down,", Line_Continue);
Wait( 400 );
OutputLine(NULL, "俺の下腹部に集まり始める。",
NULL, " focusing on the point between my legs.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " focusing on the point between my legs.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...前に会った時にあんなに可愛かったってのは俺の股間のことかよ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …前に会った時にあんなに可愛かったってのは俺の股間のことかよ。",
NULL, "...So she was saying it was my crotch that was cuter back then.", Line_Normal);
ClearMessage();
NULL, "...So she was saying it was my crotch that was cuter back then.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ちなみに断っておくが、見せた試しはないぞ。......念のため¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ちなみに断っておくが、見せた試しはないぞ。……念のため。",
NULL, "Before you ask, just to be clear, I've never actually tried to show it to her.", Line_Normal);
ClearMessage();
//「そうだよ立派になったぞ@驚くぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そうだよ立派になったぞ。",
NULL, "\"I've grown quite splendidly.", Line_WaitForInput);
OutputLine(NULL, "驚くぞ。」",
NULL, " You'd be surprised.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " You'd be surprised.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ〜☆」",
NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「毎朝、元気全開で大変なんだ@今度見せてやるから挨拶してみろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「毎朝、元気全開で大変なんだ。",
NULL, "\"Being so *engorged* with energy every morning is quite a problem, though.", Line_WaitForInput);
OutputLine(NULL, "今度見せてやるから挨拶してみろ。」",
NULL, " I'll introduce you next time, so be sure to greet him properly.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I'll introduce you next time, so be sure to greet him properly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「今度なんて言わないで今がいいなぁ@朝の新鮮な空気を吸わせてあげたらぁ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「今度なんて言わないで今がいいなぁ。",
NULL, "\"Don't say 'next time.' Right now is just fine.", Line_WaitForInput);
OutputLine(NULL, "朝の新鮮な空気を吸わせてあげたらぁ?」",
@@ -60,18 +67,20 @@ void dialog000()
// 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ…。",
NULL, "I don't think I've ever heard talk so dirty you could smell it fouling up the morning air before.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I don't think I've ever heard talk so dirty you could smell it fouling up the morning air before.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ@
OutputLine(NULL, " 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ。",
NULL, "Mion sure does act like an old man sometimes.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Mion sure does act like an old man sometimes.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「よしわかった@大公開だ@後悔するなよ...ッ?!?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「よしわかった。",
NULL, "\"Gotcha.", Line_WaitForInput);
OutputLine(NULL, "大公開だ。",
@@ -82,8 +91,8 @@ void dialog000()
// 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた@
OutputLine(NULL, " 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた。",
NULL, "As my hand reached for my fly, Rena began to ramble in a near panic.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "As my hand reached for my fly, Rena began to ramble in a near panic.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}
void dialog001()