putting unvoiced original script back in unconditionally

This commit is contained in:
Norgus
2018-05-05 08:54:57 +01:00
parent b4fd5bc787
commit bc64c86a66
2 changed files with 65 additions and 65 deletions

View File

@@ -128,71 +128,7 @@ void dialog003()
void dialog004()
{
DisableWindow();
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナちゃん、参考まででいいんだけどさ@
// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@
//;<富竹
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「えっとー@うん@人間派がとっても多かったの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「えっとー。",
NULL, "\"Hmmm.", Line_WaitForInput);
OutputLine(NULL, "うん。",
NULL, " Yeah.", Line_WaitForInput);
OutputLine(NULL, "人間派がとっても多かったの!」",
NULL, " There were a lot more players who believed in the 'people' explanation!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ほらほら見たことか!",
NULL, "\"See, see, right there!", Line_WaitForInput);
OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」",
NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……でも、β版は途中までしかできてませんでしたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」",
NULL, "\"...But the beta version only finished partway through the story.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そうね。",
NULL, "\"That's right.", Line_WaitForInput);
OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」",
NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal);
}
void dialog005()