putting unvoiced original script back in unconditionally
This commit is contained in:
@@ -1488,7 +1488,71 @@ void main()
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NULL, " So half of us think it was a curse, and half of us think it was people?\"", GetGlobalFlag(GLinemodeSp));
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NULL, " So half of us think it was a curse, and half of us think it was people?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if(GetGlobalFlag(GCensor) == 0){ModCallScriptSection("zomake_01_vm00_n01","dialog004");}
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「レナちゃん、参考まででいいんだけどさ@
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// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@
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//;<富竹
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
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NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
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NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「えっとー@うん@人間派がとっても多かったの!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「えっとー。",
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NULL, "\"Hmmm.", Line_WaitForInput);
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OutputLine(NULL, "うん。",
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NULL, " Yeah.", Line_WaitForInput);
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OutputLine(NULL, "人間派がとっても多かったの!」",
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NULL, " There were a lot more players who believed in the 'people' explanation!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「ほらほら見たことか!",
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NULL, "\"See, see, right there!", Line_WaitForInput);
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OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」",
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NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「……でも、β版は途中までしかできてませんでしたです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」",
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NULL, "\"...But the beta version only finished partway through the story.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「そうね。",
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NULL, "\"That's right.", Line_WaitForInput);
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OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」",
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NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal);
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if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
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if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
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DisableWindow();
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DisableWindow();
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@@ -128,71 +128,7 @@ void dialog003()
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void dialog004()
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void dialog004()
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{
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{
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「レナちゃん、参考まででいいんだけどさ@
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// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@
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//;<富竹
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
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NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
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NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「えっとー@うん@人間派がとっても多かったの!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「えっとー。",
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NULL, "\"Hmmm.", Line_WaitForInput);
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OutputLine(NULL, "うん。",
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NULL, " Yeah.", Line_WaitForInput);
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OutputLine(NULL, "人間派がとっても多かったの!」",
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NULL, " There were a lot more players who believed in the 'people' explanation!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「ほらほら見たことか!",
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NULL, "\"See, see, right there!", Line_WaitForInput);
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OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」",
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NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「……でも、β版は途中までしかできてませんでしたです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」",
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NULL, "\"...But the beta version only finished partway through the story.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「そうね。",
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NULL, "\"That's right.", Line_WaitForInput);
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OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」",
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NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal);
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}
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}
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void dialog005()
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void dialog005()
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