Merge pull request #63 from Norgus/master

not yet!
This commit is contained in:
Ítalo Bruno Andrade
2015-12-22 19:57:46 -02:00
2 changed files with 15 additions and 15 deletions

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@@ -134,7 +134,7 @@ void main()
//「次の話はどんなのになるわけ@ レナは聞いてるー?@ //「次の話はどんなのになるわけ@ レナは聞いてるー?@
PlaySE(3, "s20/03/440300251", 256, 64); PlaySE(3, "s20/03/440300251", 256, 64);
OutputLine(NULL, "「これから、どんな話が待ち受けてるんだろう?", OutputLine(NULL, "「これから、どんな話が待ち受けてるんだろう?",
NULL, "\"What happens in the next chapter?", Line_WaitForInput); NULL, "\"Just what kind of plot awaits us from here on?", Line_WaitForInput);
PlaySE(3, "s20/03/440300252", 256, 64); PlaySE(3, "s20/03/440300252", 256, 64);
OutputLine(NULL, " レナは聞いてるー?」", OutputLine(NULL, " レナは聞いてるー?」",
NULL, " Rena, do you know?\"", Line_WaitForInput); NULL, " Rena, do you know?\"", Line_WaitForInput);
@@ -222,7 +222,7 @@ void main()
PlaySE(3, "s20/03/440300257", 256, 64); PlaySE(3, "s20/03/440300257", 256, 64);
OutputLine(NULL, "「圭ちゃんも大変だねぇ〜!", OutputLine(NULL, "「圭ちゃんも大変だねぇ〜!",
NULL, "\"Tough luck eh, Kei-chan~!", Line_WaitForInput); NULL, "\"Tough luck for Kei-chan~!", Line_WaitForInput);
PlaySE(3, "s20/03/440300258", 256, 64); PlaySE(3, "s20/03/440300258", 256, 64);
OutputLine(NULL, " 今度はどんなタタリにやられるやら!」", OutputLine(NULL, " 今度はどんなタタリにやられるやら!」",
NULL, " What kind of curse is he gonna get hit with this time?\"", Line_Normal); NULL, " What kind of curse is he gonna get hit with this time?\"", Line_Normal);
@@ -487,7 +487,7 @@ void main()
//「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥ //「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥
PlaySE(3, "s20/03/440300266", 256, 64); PlaySE(3, "s20/03/440300266", 256, 64);
OutputLine(NULL, "「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!」", OutputLine(NULL, "「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!」",
NULL, "\"That so-called chain of mysterious deaths, is definitely somebody trying to reenact the folklore! Definitely!\"", Line_Normal); NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
@@ -503,7 +503,7 @@ void main()
PlaySE(3, "s20/04/440400137", 256, 64); PlaySE(3, "s20/04/440400137", 256, 64);
OutputLine(NULL, " 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。」", OutputLine(NULL, " 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。」",
NULL, "Looking at the scene were Keiichi-san went berserk in the entryway, and the last scene with the phone call, I just couldn't come to the conclusion that a person was the culprit.\"", Line_WaitForInput); NULL, "Looking at the scene were Keiichi-san went berserk in the entryway, and the last scene with the phone call, those cannot be explained with a human culprit.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -532,7 +532,7 @@ void main()
PlaySE(3, "s20/08/440800072", 256, 64); PlaySE(3, "s20/08/440800072", 256, 64);
OutputLine(NULL, " あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。」", OutputLine(NULL, " あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。」",
NULL, "That last scene and the one with the entryway, I think it might have been a delusional episode brought about by post traumatic stress disorder.\"", Line_WaitForInput); NULL, "That last scene and the one with the entryway, I think that the stress must have driven him into paranoid delusions.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -543,7 +543,7 @@ void main()
PlaySE(3, "s20/04/440400138", 256, 64); PlaySE(3, "s20/04/440400138", 256, 64);
OutputLine(NULL, "「む、難しい言葉を使われてもわかりませんわー!!」", OutputLine(NULL, "「む、難しい言葉を使われてもわかりませんわー!!」",
NULL, "\"I wouldn't know what's going on anymore, even if you didn't use such complicated words!!\"", Line_WaitForInput); NULL, "\"You aren't helping me to understand by using such complicated words!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -593,7 +593,7 @@ void main()
PlaySE(3, "s20/03/440300269", 256, 64); PlaySE(3, "s20/03/440300269", 256, 64);
OutputLine(NULL, " それを濃密に描くことで、プレイヤーに祟りだと思わせようとする演出なんだよ。", OutputLine(NULL, " それを濃密に描くことで、プレイヤーに祟りだと思わせようとする演出なんだよ。",
NULL, "To expand on that a bit further, it was a ploy to make the player think it was a curse.", Line_WaitForInput); NULL, "The overly graphic depiction was a ploy to make the player think it was a curse.", Line_WaitForInput);
PlaySE(3, "s20/03/440300270", 256, 64); PlaySE(3, "s20/03/440300270", 256, 64);
OutputLine(NULL, "だから引っ掛けってワケ!」", OutputLine(NULL, "だから引っ掛けってワケ!」",
NULL, " That's why it was a red herring!\"", Line_Normal); NULL, " That's why it was a red herring!\"", Line_Normal);
@@ -819,8 +819,8 @@ void main()
OutputLine(NULL, "土着的な何か。", OutputLine(NULL, "土着的な何か。",
NULL, " Something native to the region...", Line_WaitForInput); NULL, " Something native to the region...", Line_WaitForInput);
PlaySE(3, "s20/08/440800081", 256, 64); PlaySE(3, "s20/08/440800081", 256, 64);
OutputLine(NULL, "…今回のシナリオではられなかった因縁だよ!」", OutputLine(NULL, "…今回のシナリオではられなかった因縁だよ!」",
NULL, " Fate was unable to be fooled this time around!\"", Line_Normal); NULL, " Some connection not touched on this time around!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
@@ -870,7 +870,7 @@ void main()
//「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@ //「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@
PlaySE(3, "s20/11/440700354", 256, 64); PlaySE(3, "s20/11/440700354", 256, 64);
OutputLine(NULL, "「劇中で前原さんが言うように、オヤシロさまが竜宮さんや園崎さんに乗り移って悪さをしている…って考えると", OutputLine(NULL, "「劇中で前原さんが言うように、オヤシロさまが竜宮さんや園崎さんに乗り移って悪さをしている…って考えると",
NULL, "\"If, like how Maebara-san said during the story, it was the case that Oyashiro-sama possessed Ryuugu-san and Sonozaki-san and committed those acts...", Line_WaitForInput); NULL, "\"If, as Maebara-san said during the story, it was the case that Oyashiro-sama possessed Ryuugu-san and Sonozaki-san and committed those acts...", Line_WaitForInput);
PlaySE(3, "s20/11/440700355", 256, 64); PlaySE(3, "s20/11/440700355", 256, 64);
OutputLine(NULL, "……一番つじつまが合うんです。", OutputLine(NULL, "……一番つじつまが合うんです。",
NULL, " That would fit the evidence the most.", Line_WaitForInput); NULL, " That would fit the evidence the most.", Line_WaitForInput);
@@ -965,7 +965,7 @@ void main()
PlaySE(3, "s20/08/440800082", 256, 64); PlaySE(3, "s20/08/440800082", 256, 64);
OutputLine(NULL, "「突き詰めるとそうなるのかな。", OutputLine(NULL, "「突き詰めるとそうなるのかな。",
NULL, "\"If you follow the trail of evidence to the very end, that's how it would seem...", Line_WaitForInput); NULL, "\"Taking the human culprit theory to its logical conclusion, that's how it would seem...", Line_WaitForInput);
PlaySE(3, "s20/08/440800083", 256, 64); PlaySE(3, "s20/08/440800083", 256, 64);
OutputLine(NULL, "…僕もちょっと疑ってる。」", OutputLine(NULL, "…僕もちょっと疑ってる。」",
NULL, " I also have my suspicions.\"", Line_Normal); NULL, " I also have my suspicions.\"", Line_Normal);
@@ -1022,7 +1022,7 @@ void main()
NULL, " I think that Rena and Mion-chan are really good people at heart.", Line_WaitForInput); NULL, " I think that Rena and Mion-chan are really good people at heart.", Line_WaitForInput);
PlaySE(3, "s20/02/440200141", 256, 64); PlaySE(3, "s20/02/440200141", 256, 64);
OutputLine(NULL, "…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。」", OutputLine(NULL, "…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。」",
NULL, " ...I think that during the story, they definitely were possessed by something.\"", Line_Normal); NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_166", "right", 0, 0, 300 );
@@ -1041,7 +1041,7 @@ void main()
NULL, " There has to be a reason for a curse, right?", Line_WaitForInput); NULL, " There has to be a reason for a curse, right?", Line_WaitForInput);
PlaySE(3, "s20/03/440300283", 256, 64); PlaySE(3, "s20/03/440300283", 256, 64);
OutputLine(NULL, " 無差別に祟るとは思えないなー。", OutputLine(NULL, " 無差別に祟るとは思えないなー。",
NULL, " I don't think there would be something indiscriminately cursing everything.", Line_WaitForInput); NULL, " It doesn't make sense for a curse to just indiscriminately befall someone.", Line_WaitForInput);
PlaySE(3, "s20/03/440300284", 256, 64); PlaySE(3, "s20/03/440300284", 256, 64);
OutputLine(NULL, "そこんとこ説明できるの?」", OutputLine(NULL, "そこんとこ説明できるの?」",
NULL, " Can somebody explain that?\"", Line_WaitForInput); NULL, " Can somebody explain that?\"", Line_WaitForInput);
@@ -1205,7 +1205,7 @@ void main()
PlaySE(3, "s20/04/440400154", 256, 64); PlaySE(3, "s20/04/440400154", 256, 64);
OutputLine(NULL, "「魅音さんもこだわりますのね。」", OutputLine(NULL, "「魅音さんもこだわりますのね。」",
NULL, "\"Mion-san seems rather particular about this as well.\"", Line_WaitForInput); NULL, "\"Mion-san seems rather particular about this.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1357,7 +1357,7 @@ void main()
NULL, " I don't want to believe that my own personality was that twisted.", Line_WaitForInput); NULL, " I don't want to believe that my own personality was that twisted.", Line_WaitForInput);
PlaySE(3, "s20/03/440300294", 256, 64); PlaySE(3, "s20/03/440300294", 256, 64);
OutputLine(NULL, "……部活モードの時にはクールでなきゃ!", OutputLine(NULL, "……部活モードの時にはクールでなきゃ!",
NULL, " But I have to be cool when I'm in Club Mode!", Line_WaitForInput); NULL, " But I have to keep a cool head when I'm in Club Mode!", Line_WaitForInput);
PlaySE(3, "s20/03/440300295", 256, 64); PlaySE(3, "s20/03/440300295", 256, 64);
OutputLine(NULL, " 感情論だけで選ぶと大ヤケドするよ〜?」", OutputLine(NULL, " 感情論だけで選ぶと大ヤケドするよ〜?」",
NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal); NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal);