Update onik_005.txt
This commit is contained in:
@@ -13,7 +13,7 @@ void main()
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DisableWindow();
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DrawScene("white", 400 );
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PlayBGM( 1, "msys01", 128, 0 );
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DrawScene("background/gk3", 3000 );
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DrawScene("background/gk1", 3000 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「あははは! どうだった圭ちゃん!@
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@@ -558,7 +558,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
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DrawSceneWithMask("background/gk1", "down", 0, 0, 300 );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「退屈どころか@ 今年もやるぜッ!!@
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@@ -804,8 +804,8 @@ void main()
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ModPlayVoiceLS(5, 2, "ps3/s19/02/990200320", 300, TRUE);
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ModPlayVoiceLS(6, 4, "ps3/s19/04/990400121", 300, TRUE);
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ModPlayVoiceLS(7, 5, "ps3/s19/05/990500061", 300, TRUE);
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OutputLine(NULL, "「な〜〜しッ!!」",
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NULL, "\"Naaay!\"", GetGlobalFlag(GLinemodeSp));
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OutputLine(NULL, "「「「な〜〜しッ!!」」」",
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NULL, "\"\"\"Naaay!\"\"\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -913,7 +913,7 @@ void main()
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NULL, " we'll play President. That's good for five people!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
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FadeAllBustshots( 400, TRUE );
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// トランプのスタンダードなゲームのひとつだな@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1016,7 +1016,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
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FadeAllBustshots( 400, TRUE );
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// 俺の手馴れたルール確認の様子に沙都子が警戒した眼差しを向ける…@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1057,6 +1057,9 @@ void main()
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NULL, " But that wasn't everything, was it?", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE );
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//「で、今日の罰ゲームは何でございますの?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "ps3/s19/04/990400124", 256, TRUE);
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@@ -1066,7 +1069,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1091,7 +1094,6 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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//「をっほっほっほ@ ではどぎつ~いのを書いて圭一さんに引かせてやりますわぁ!@
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@@ -1107,6 +1109,7 @@ void main()
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DisableWindow();
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。@
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@@ -1135,7 +1138,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
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FadeAllBustshots( 400, TRUE );
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// 魅音がメモを数枚ずつみんなに配る@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1326,7 +1329,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
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ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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//「同感ですわ…@特に「レナの罰ゲーム」ってのがとっても気になるでございます…!@
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@@ -1360,7 +1363,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
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FadeAllBustshots( 400, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「つまり@このゲームには負けられないってわけ!@ ご一同、覚悟はいいね?!@
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@@ -1477,7 +1480,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「9@ いないですの?!!w400 8!!w300 7@ あがりでございます!!」
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1503,7 +1506,7 @@ void main()
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NULL, " Seven!", Line_WaitForInput);
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModPlayVoiceLS(3, 4, "ps3/s19/04/990400134", 256, TRUE);
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OutputLine(NULL, " あがりでございます!!」",
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@@ -1599,7 +1602,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
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DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@
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@@ -1697,7 +1700,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_005_vm0x_n01","dialog004");}
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@@ -1729,8 +1732,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…校長先生は武道の達人なのです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1742,7 +1744,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1814,7 +1816,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「多分無理だよ…@だって気配でアメフラシが探せるって言ってたし。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3824,7 +3826,7 @@ void main()
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NULL, "\"Every penalty up until now.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
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DrawSceneWithMask("background/gk1", "down", 0, 0, 300 );
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//「なッ、!s120……なんだそりゃぁあぁあぁあぁッ?!?!?!」!sd
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07890", 256, TRUE);
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@@ -4740,10 +4742,6 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「ん、あ、あはははは@ おっと、そろそろ宿に戻らないと暗くなっちゃうなぁ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 8, "ps3/s19/08/990800042", 256, TRUE);
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@@ -4780,7 +4778,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 3000, TRUE );
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FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 2000, TRUE );
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// 富竹さんは陽気に手を振るとひぐらしの声の中に消えて行った¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5142,7 +5140,6 @@ void main()
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//gosub *Sub_Camp_Mode
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DisableWindow();
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 400, TRUE );
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SetValidityOfInput( FALSE );
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Wait( 3000 );
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DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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