Update readme
This commit is contained in:
@@ -7,6 +7,8 @@ To use this tool you will need to install both Python and Rust.
|
||||
|
||||
Next you will need to download the [vanilla UIs](http://07th-mod.com/higurashi_resources/vanilla.7z) for Higurashi games and unpack them into `assets/vanilla`.
|
||||
|
||||
You'll also need UABE 2.2 beta5 or newer (or 2.2 beta4 with [this patch applied](https://github.com/DerPopo/UABE/files/2408196/AssetsBundleExtractor_2.2beta4_applyemip.zip)) and 7zip command line executable. Both `AssetBundleExtractor.exe` and `7za.exe` need to be available in your system `PATH`.
|
||||
|
||||
Then simply run this:
|
||||
|
||||
```
|
||||
@@ -19,6 +21,6 @@ cargo run <chapter> <platform>
|
||||
|
||||
Documentation for the underlying python scripts can be found [here](https://github.com/07th-mod/higurashi-dev-guides/wiki/UI-editing-scripts).
|
||||
|
||||
The rust script will generate a new emip file in the output directory which you can apply to assets file using UABE as described in the docs for the python scripts.
|
||||
The rust script will generate a new emip file, apply it to the assets and pack the assets into 7zip archive we need for a release.
|
||||
|
||||
If you want to use this tool to compile assets for a different language, you can change the files in the assets directory to your needs.
|
||||
|
||||
Reference in New Issue
Block a user