82 lines
3.2 KiB
Markdown
82 lines
3.2 KiB
Markdown
# UI Compiler
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Scripts for easier editing of Unity assets for Higurashi.
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The main rust script will generate a new emip file, apply it to the assets and pack the assets into 7zip archive we need for a release.
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## Documentation Notes
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Please note that documentation is in two places:
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1. This Readme.md file (for basic usage information)
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2. [Detailed documentation with images etc. on the `higurashi-dev-guides` Wiki](https://github.com/07th-mod/higurashi-dev-guides/wiki/UI-editing-scripts).
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- You don't need to read all of this to use the tool!
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----
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## Usage instructions for translators and dev team
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### Prerequisites
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1. Install Python 3
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2. Run `pip install numpy Pillow unitypack` to install the required Python packages
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3. Install Rust
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4. Download exactly this version of UABE https://github.com/SeriousCache/UABE/releases/tag/2.2stabled
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5. Download 7zip (standalone console version) from here https://www.7-zip.org/download.html
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6. Extract UABE and 7z and make sure **both** are on your `PATH`
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- On Windows, you need to restart your terminal window to update your `PATH`.
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- Try caling `AssetBundleExtractor.exe`
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- Try caling `7za.exe`
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7. Download the [vanilla UIs](http://07th-mod.com/archive/vanilla.7z) for Higurashi games and unpack them into `assets/vanilla`.
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### Using the tool to generate sharedassets0.assets
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To build all chapters:
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- On Linux open a terminal and run the below command
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- On Windows with "Git for Windows" installed, right click the folder and click "Git Bash Here", then use that terminal
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```
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./compileall.sh
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```
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To build a particular chapter/version run the following command
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```
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cargo run <chapter> <unityversion> <system>
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```
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`<chapter>` is simply `onikakushi`, `watanagashi` and so on.
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`<unityversion>` is the unity version, like `5.5.3p3` or `2017.2.5`. Note that for version `2017.2.5f1`, you just enter `2017.2.5` (currently only support the first 8 characters of the unity version)
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`<system>` is `win` or `unix`.
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----
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## Usage instructions when preparing for a new episode
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The following information is only used when generating a new episode.
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Please look through the detailed documentation, especially if you're working on a new chapter, new language, or using UABE - this file does not contain information on those topics.
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### Preparing font files
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You'll need to extract the 'msgothic' font files from the stock `.assets` file before starting:
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1. Open one of the `sharedassets0.assets` from the new episode in UABE
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2. Find two font files (search for `*msgothic*` and hit F3 a couple times). Note there are other files with msgothic in the name, you're looking for ~100kb files with the exact names below:
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- `MonoBehaviour msgothic_0 SDF`
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- `MonoBehaviour msgothic_2 SDF`
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1. Click "Export Raw" and save the files to disk
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2. Rename them as `msgothic_0.dat` and `msgothic_2.dat`
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3. Move them to `assets/vanilla/<chapter>/msgothic_0.dat` & `assets/vanilla/<chapter>/msgothic_2.dat`
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## Extra Notes
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If you want to use this tool to compile assets for a different language, you can change the files in the assets directory to your needs.
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## Developer Notes
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Documentation for the underlying python scripts can be found [here](https://github.com/07th-mod/higurashi-dev-guides/wiki/UI-editing-scripts).
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