censorship & wrong censorship line reference fixed.
This commit is contained in:
@@ -3315,11 +3315,10 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
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//VoiceMatching
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
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ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog003");}
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OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
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//VoiceMatchingEnd
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NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
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// (backup) SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 5000 );
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Wait( 5000 );
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@@ -3493,8 +3492,8 @@ void main()
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ClearMessage();
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ClearMessage();
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//VoiceMatching
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog002");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog002");}
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//VoiceMatchingEnd
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//VoiceMatchingEnd
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@@ -3646,11 +3645,10 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
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//VoiceMatching
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog004");}
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OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog004");}
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NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
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//VoiceMatchingEnd
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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// 富竹さんの言った事がそのままなら@
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// 富竹さんの言った事がそのままなら@
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@@ -71,3 +71,21 @@ void dialog002()
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NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp));
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NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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}
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void dialog003()
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{
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//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
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OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
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NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
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}
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void dialog004()
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{
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//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
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NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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}
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@@ -74,3 +74,21 @@ void dialog002()
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NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
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NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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}
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void dialog003()
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{
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//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
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OutputLine(NULL, "「……嫌な事件だったね。……………まだ見つかってないんだろ?」",
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NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", Line_Continue);
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}
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void dialog004()
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{
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//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "“……嫌な事件だったね。……………まだ見つかってないんだろ?”",
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NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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}
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