censorship & wrong censorship line reference fixed.

This commit is contained in:
Norgus
2018-05-06 14:12:52 +01:00
parent 3a8063697b
commit 09f2238b95
3 changed files with 46 additions and 12 deletions

View File

@@ -3315,11 +3315,10 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000 //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE); if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog003");}
OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」", //VoiceMatchingEnd
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 5000 ); Wait( 5000 );
@@ -3493,8 +3492,8 @@ void main()
ClearMessage(); ClearMessage();
//VoiceMatching //VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");} if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog002");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");} if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog002");}
//VoiceMatchingEnd //VoiceMatchingEnd
@@ -3646,11 +3645,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog004");}
OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”", if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog004");}
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); //VoiceMatchingEnd
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 富竹さんの言った事がそのままなら@ // 富竹さんの言った事がそのままなら@

View File

@@ -71,3 +71,21 @@ void dialog002()
NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp)); NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
} }
void dialog003()
{
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
}
void dialog004()
{
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}

View File

@@ -74,3 +74,21 @@ void dialog002()
NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp)); NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
} }
void dialog003()
{
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
OutputLine(NULL, "「……嫌な事件だったね。……………まだ見つかってないんだろ?」",
NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", Line_Continue);
}
void dialog004()
{
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“……嫌な事件だったね。……………まだ見つかってないんだろ?”",
NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}